

The Japanese NTSC release and the European PAL release(which also happened to be the last Saturn game released in Europe.). There are 2 versions of this game released to the public. Both games have been criticized for the voice acting and dialogue. There is a significant dependency on firearms in both games. Similarities to Resident Evilĭeep Fear borrows elements from Capcom's Resident Evil such as first-aid spray capsules of various types which become the player's only healing item. John Mayor, who is afflicted with a cold, is unaffected by the infectious mutation and must try to rescue The Big Table's occupants and escape. The mutation creating the hostile mutants is the result of the effect of cosmic radiation on common bacteria. The hostile mutants are weakened by high levels of oxygen and so they try to destroy The Big Table's oxygen generators.

Hostile mutants in The Big Table are troublesome: human beings (both living and undead) are being transformed into grotesque creatures that kill. Ignoring the high security level of the Navy Area, the base commander calls in a SEAL team as a primary rescue force, and also sends the ERS to extract an important doctor. The Sea Fox crashes into the base at a part called the Navy Area, The Big Table's top secret research facility. The Sea Fox, a small but fast nuclear submarine, has been dispatched to refuel at The Big Table and investigate the capsule.

Commander Clancy (see below) assigns Gena Weisburg (see below) to unravel the mystery of the chimp so the same effect may be used to allow humans to travel into deep space. The cosmic radiation caused the chimp to undergo a mutation whereby its metabolism slowed and it went into hibernation. It contains a chimpanzee who was launched into space forty years before the start of the game, as part of an experiment about the effects of cosmic radiation on a living creature. The ERS was one of many civilian corporations who were offered space at The Big Table in order to raise funds after the US Navy cut the facility's budget.Ī small capsule from space has landed near The Big Table. Players assume the role of John Mayor, an ex-Navy SEAL who has joined forces with a civilian rescue organisation called Emergency Rescue Services (ERS).

The game takes place 300 meters below the surface of the Pacific Ocean in a naval fueling and research facility known as "The Big Table" (SSB-01). The plot of Deep Fear is inspired by the films Leviathan and The Abyss. The player obtains these weapons by securing the appropriate weapon storeroom pass-cards. However, security is maintained and so some weapons can only be accessed by important individuals in The Big Table. The weapons and ammunition are located in the weapon storage rooms. The Big Table has a large supply of ammunition for a number of different weapons. There is an option for the player to switch manually between targets. Each room entrance has two doors with a vacuum system between them this ensures that a flooded room will not leak outside the room.īeing an ex-SEAL, John Mayor is able to use all sorts of firearms and so, the player can move while armed and automatically lock on to enemies by depressing the aim button. If the player is not near an AS or lacks oxygen grenades, they can use a regulator to breathe in low oxygen areas and in flooded areas. Oxygen grenades can be used to replenish low oxygen level rooms or hallways. Low oxygen level rooms will appear in red on the player's map. If the player is not using the oxygen level indicator, a red emergency light will indicate a low oxygen level. When the player has a regulator, an AS allows him to refill it. In some areas, oxygen can be replenished (an unlimited number of times) by finding yellow oxygen boxes known as Air Systems (AS). Overuse of firearms depletes the oxygen more quickly. Therefore, one necessity for survival is to refill low oxygenated areas and thus avoid asphyxiation. The Big Table's oxygen supply is dwindling. The game fully utilises the Saturn's six-button controller, allowing players to have instant access to a map screen as well as real-time use of grenades and health items, which may be used without resorting to the inventory screen. Once armed, players can move using the D-pad and can run while aiming a firearm. Players can turn on or off certain on-screen indicators such as an oxygen counter, health meter and bullet count. Players move John Mayor through the pre-rendered rooms of The Big Table which are shown from fixed camera angles using a permanent 3D control scheme.
